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This story arc is very informative as it makes connections of other plots within World of Warcraft. The Nightmare, the Old god C’thun and Hakkar the Soulflayer might be connected. Molthor in Yojamba Isle(Stranglethorn Vale) refers to Hakkar the Soulflayer as a Faceless One.

Players of Warcraft III: The Frozen Throne may know what the Faceless Ones are, when Arthas and the Cryptlord King entered the Inner Kingdom of the Nerubian Caverns. The Faceless Ones and the Forgotten One were buried deep below the Nerubian Kingdom for thousands of years, imprisoned. The Earthquakes caused by Illidan with the Eye of Sargeras seem to have freed by accident the underground prison, when he attempted to crush the Icecrown to destroy the Lich King. We also know that Flying Serpents are cousins of Hakkar. The sons of Hakkar in Zul’Gurub are flying serpents. Furthermore, when summoning Dukes of the Abyssal Council in Silithus by the Twilight’s Hammer encampments — among these dukes are Flying serpents and Hydras — servants of the Old gods.

Back to subject, this below comes from a series of quests that start in Tanaris:

Spirit Screechers
Yeh’kinya: I seek the spirits of the vale screechers of Feralas. They are the cousins of an old, old god, and their spirits are linked to him. Take this bramble wand and go to Feralas. Find and defeat vale screechers in southern and central Feralas, then wave my bramble over their fallen bodies. This will coax their spirit to reveal itself. Touch the spirit and collect its essence. Return to me with my bramble and with the collected essence, and I will tell you more of the old god of which I spoke.

Note: Yeh’kinya is a Troll located at the Steamwheedle Port, northeastern Tanaris.

The Prophecy of Mosh’aru
Yeh’kinya: The ancient prophecy of Mosh’aru speaks of a way to contain the god Hakkar’s essence. It was written on two tablets and taken to the troll city of Zul’Farrak, west of Gadgetzan.

Bring me the Mosh’aru tablets!

The first tablet is held by the long-dead troll Theka the Martyr. It is said his persecutors were cursed into scarabs and now scuttle about his shrine.

The second tablet is held by the hydromancer Velratha, near the sacred pool of Gahz’rilla.

When you have the tablets, bring them to me.

The Ancient Egg
Yeh’kinya: The Prophecy of Mosh’aru speaks of an ancient egg. It is a relic of a time when trolls ruled vast empires, and it has the power to hold the essence of Hakkar. It may be the only way to keep our world safe from his evil.

Bring me the ancient egg. It is said to lay hidden deep within Jintha’Alor in the Hinterlands, in a cave behind the amphitheater at the top of the city.

The god Hakkar
Yeh’kinya: Now it is time to capture the essence of the avatar of Hakkar.

Take the Egg of Hakkar to the Sanctum of the Fallen God in the Sunken Temple in Azeroth. Invoke the egg’s power to stir the dead god.

He will send his minions against you. Defeat his bloodrinkers and take their Hakkari blood, then use the blood to dowse the eternal flames that hold Hakkar’s spirit. When all the flames go out, the avatar of Hakkar will enter our world.

Defeat him, and place his essence within the egg of Hakkar.

Note: You have to go to the Pool of Tears in eastern Swamp of Sorrows(Eastern Kingdoms). There is a Sunken Temple in the middle of the Lake. You need five players. After you kill the Avatar of Hakkar and drain it by clicking the egg, return to Yeh’kinya. If you talk again to him, he now will have an option:

Through my studies, I see that defeating the god Hakkar’s avatar has weakened him. But the bulk of his strength remains, lurking at the far end of the Nether.

You have defeated his avatar once. Perhaps if you defeat it again you can further weaken the god so that, one day, we might face his true self.

I have preapared a spell that you may use to again summon an avatar of Hakkar within the Sanctum of the Fallen god. Do you want to confront it once again?

>Yes. Give me the spell to summon the Avatar

The Lost Tablets of Mosh’aru
Prospector Ironboot: The troll with whom you spoke did not tell the truth. The two tablets you gained for him spoke of containing the essence of Hakkar, but there is more to that legend. I have studied long, and found that there are six Tablets of Mosh’aru, not two! Six!

And I fear that we will not like what secrets the others hold …

Find the third and fourth tablets of Mosh’aru. They’re in the Eastern Plaguelands, held by the Mossflayer trolls. Find them, and bring them to me.

The Final Tablets
Prospector Ironboot: While I look over the third and fourth tablets of Mosh’aru, you must find the fifth and sixth! It will not be easy, for they are held by the Smolderthorn trolls within Blackrock Spire. The spire is a dark mountain of fire between the Burning Steppes and the Searing Gorge. Good luck. Blackrock Spire is no place for decent folk…

Confront Yeh’kinya
Prospector Ironboot in Steamwheedle Port, Tanaris

Prospector Ironboot: My delvings into the Mosh’aru Tablets bear grim news. Hakkar’s true form, the god himself, can be born again through the very egg into which you captured him. Yeh’kinya told you it was to contain his evil, but it is to recreate it! The troll has led you astray!

Go to Yeh’kinya and demand the egg from him. Pray that it is not too late to stop Hakkar’s return!

Confront Yeh’kinya – part 2
Yeh’kinya: So, you have been speaking with that old dwarf Ironboot and uncovered the lost Mosh’aru Tablets, have you? That meddling prospector …

No matter. It is too late to save this world. Hakkar has been reborn, and even now grows in power … deep in the ancient troll kingdom of Zul’Gurub! He has come! And he will rule in blood and terror!

Thank you. Your help has sped the return of the Soulflayer!

It is true. The wheels of doom now turn, inevitably toward the true return of Hakkar! Blood and souls for Hakkar! HAHAHAHA!

Note: Strangely, Yeh’kinya shapeshifts into a Flying Serpent of Hakkar, a green ghostly form as if an emerald dream form; and flies away from you toward the east.

The Hand of Rastakhan
Prospector Ironboot: Our worst fears have come. Legend speaks of the Soulflayer ruling the ancient troll world through evil and terror, and his power was absolute. If he cannot be stopped now, then his new reign may spread across all of Azeroth!

There is a contingent of Zandalarian trolls who may help us stem this tide of darkness. They have camped on Yojamba isle, off the coast of Stranglethorn, west of the ruins of Zul’Kunda. Speak with their leader Molthor, and pray he knows how to defeat Hakkar.

The Hand of Rastakhan – part 2
Molthor: If you have come to save the world then you have come to the right place. The Faceless One – the Blood god Hakkar — has been brought into our world!

You were sent by the prospector Ironbloot? His kind are wise, and wiser still to bring you to me, for I and the Zandalarian trolls may know a way to defeat the Soulflayer.

Speak with the trolls of this isle, heed their words, and prepare yourself for the task before you is soaked in blood.

Altar of Zanza
Behind the troll village of Yojamba Isle is an altar of Zanza that reads:

We call upon you, Zanza of Zuldazar.

Bless those that ask for your help. Loa Zanza, Bless those that would ally with the Zandalarian people.

Aid us in this time of need. Aid us Loa. Give us the power to strike down our enemis. Give us the power to once more defeat the Blood god.


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I started this journal so I could keep notes on my quest to help Ashenvale. There is a mystery to some of the events that occurred not too long ago. And hopefully I will be able to unravel some of it in order to help my people.

Let me start by putting down facts so they don’t slip my mind at a later date. I’ve recently found hruth to he rumors of the wizard Dartol’s efforts. Where once I thought it preposterous that a human would come to our lands and learn our ways, this wizard, his evil man, came here and not only survived, but also gained some of our knowledge. I’m still uncerain how …

I never discovered his goals during my investigation, but his plan seemed simple: using druidic magic. He wanted to befriend and then control the furbolg. If it was in an attempt to harm my kin, or for some other malicious purpose, I hope to find out before my path ends.

Regardless, he was apparently more successful than naught in actualizing his plans. Did he want to attempt his machinations on the Furbolg before trying on my people? Did the furbolg have something he coveted? Who knows?

Using an iem he created (a rod or staff of some kind) he atemped to infilrae he furbolg tribes of Ashenvale. At some point, and his is where many of the details are still unclear, he was discovered by the furbolg while trying to manipulate hem ino acting against one another. As I’m sure the elves would be, the furbolg were angered, but they reacted much more strongly and killed Dartol.

The furbolg, at least at this time, weren’t the same corrupted creatures they’ve become. They were stil rational and intelligent — their relationship with our people amicable.

I’m hoping that iff I can recreate the rod with the help of a dryad named Shael’dryn, I can use its power to help our people … and the furbolg. Not all the furbolg have been corrupted. Some still live and try to protect the forest. During their corruption, some of the furbolg fled. Many were killed and others were forced out of their tribes.

I found a venerable furbolg of the Foulweald Tribe living above Lake Mystral — his name is Krolg. I’ve watchewd him for days, and I think if I were to approach him in the guise of a furbolg, I could help him and discover a way to re-establish a bond between our people.

Along with killing Dartol, the furbolg split up the rod into three parts so it couldn’t be used against them again. It has been difficult, but I’ve a good idea where all three parts were placed.

The Gem: The first part of the rod, a glowing gem, was hidden in a shrine in Northwestern Ashenvale, I believe. Now this shrine is the ruins at the center of Lake Falathim. The Sentinels tell me that it’s been inhabited by Murlocs now.

If I can’t find the gem hidden in the shrine, it might be in the possession of one of the Murlocs.

The Shaft Portion: This part of the rod was given to the treants near what is now called Felwood. Neither the furbolg nor my kind could have suspected that such magnificent creatures could ever fall to the corruption that is overtaken the land.

My research tells me that the guardians kept the peice in a small glade locked within a hest. To find out any more, I’ll have to speak to Shael’dryn.

Shael’dryn is a dryad who protects the moonwell northeast of Lake Iris. She refuses to leave the forest or forsake it to the corruption. I know she has the power and knowledge to repair the rod, or to at least tell me how I can do it on my own.

The pommel: The pommel of the rod was given to the druids of Dor’danil. There is one major problem with this though. The druids are dead. Their spirits now inhabit the area and are no longer hospitable.

This may require more investigation. I’m not sure I’m powerful enough to fight the spirits of fmy dead kin … let alone delve into the depths of Dor’danil and find hte pommel.

NOTE: During my preparations in Astranaar, I’ve recently met a dwarf hunter who has spent a good portion of his time in Ashenvale trying to help my people. He came from a place called Stormwind. We spoke over a few ales one night, and his tales have given me new hope of finding the pommel.

He tells me he’s been throughout all of Dor’danil, and he’s never seen a chest or any container that may hold the pommel. He also tells me that rotting slimes have inhabited the area, and they devour almost anything smaller than them. He’s seen them eat tables, sculptures, bears and even gnomes!

The slimes seem to gain a great deal of sustenance from things magical. If the chest holding the pommel was enchanted at all, the slimes might have eaten it.

It’s a gamble, but I have no other cllues at this time … As I find out more, I’ll put the details here: but until then, I shall work on finding the parts of the rod and helping Ashenvale.

— part of the Quest Series: Raene’s Cleansing

Post by Usfine.com

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WoW I Feel Violated

So I finally had a few spare moments last night to finally log into World of Warcraft and catch up with some of my friends, maybe finish a quest or two, slowly inch my way towards level 70 so I could play with the big kids. Upon login, I am greeted by this:
Not good.

Could just be a glitch though, right? Stranger things have been known to happen. I go ahead and select my old buddy Rande here on the Ysera server, and find myself in an unfamiliar place.
Naked in the bank by a mailbox. Never a good sign.

Yes, my account was hacked, everything sellable I had was sold, the money more than likely mailed to someone on the other end of that mailbox and then mailed again and again, until it became all but untraceable.

You never think this’ll happen to you, but there it is. Don’t know if I got hit up by a key logger or what, but everything I played so hard for is gone. It’s all fake stuff mind you, but I logged in expecting to get some quests done and hang out with my friends, and now that’s not going to happen. Bastards.

Not going to beg though. I put in a petition and was answered within 30 minutes. Much faster than I expected, though I did namedrop Kotaku just a little bit. The GM took my information and escalated it to investigations, assuring me that they will be able to help me recover my things, which would be pretty spiffy of them.

Now I set about the task of changing my passwords for just about everything, just in case. Pondering cleaning my hard drive off and starting fresh, just in case. It’s enough to make me want to buy a Mac.

My suggestion? Monitor the hell out of your computer for items running that you don’t know, change your password on a regular basis, and don’t get too attached to the items you’ve collected, because tomorrow they might not be there. Michael Fahey

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The Green magic wand


Enjoy life,enjoy World of Warcarft.

There are lots of magic wand in the game life ,but normally they can be find in the following kinds.

1.Solitaire Wand of the Invoker[+ Intellect, + Spell Damage and Healing, + Spell Critical Strike Rating]
2.Solitaire Wand of the Sorcerer[+ Stamina, + Intellect, + Spell Damage and Healing]
3.Solitaire Wand of the Physician[+ Stamina, + Intellect, + Healing]
4.Solitaire Wand of the Prophet[+ Intellect, + Spirit, + Healing]
5.Solitaire Wand of the Eagle[+ Intellect, + Stamina]
6.Solitaire Wand of the Whale[+ Spirit, + Stamina]
7.Solitaire Wand of the Owl[+ Intellect, + Spirit]
8.Solitaire Wand of Intellect[+ Intellect]
9.Solitaire Wand of Stamina[+ Stamina]
10.Solitaire Wand of Spirit[+ Spirit]
11.Solitaire Wand of Fiery Wrath[+ Fire Damage]
12.Solitaire Wand of Healing[+ Healing]
13.Solitaire Wand of Frozen Wrath[+ Frost Damage]
14.Solitaire Wand of Arcane Wrath[+ Arcane Damage]
15.Solitaire Wand of Shadow Wrath[+ Shadow Damage]

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